I don't understand why so many people hate RNG, there's nothing wrong with RNG, it makes the combat more interesting and is responsible for some interesting situations where you need to improvise, and promotes critical thinking when you get bad rolls, but I guess people can't just deal with it and want the game to play exactly how they want and never worry about losing or having to actually use consumables or being forced to retreat from a fight and deal with consequences.
I see some posts here saying that removal of RNG is good, because people savescum. Why do you even care how others play their game? People cheat all the time, so what, unless you're a savescummer yourself, so you have to ruin it for everyone else, because you lack self control.

The current iteration of the armor system just ruins way too many things, which were most likely designed before the armor system was added, such as:

>Traps being completely harmless, just run through them and you'll be fine.
>Same for surfaces, I remember in the first game, moving through fire was a big risk and you had to decide if it's better to stay in place and slowly burn while being an easy target, or move away and eat a lot of damage with each step. Nothing like that in this game, I can't even remember the last time I cared about standing in necrofire.
>A lot of status effects became almost useless, like soft CC and DoTs. By the time you remove enemy armor you can use hard CC and not care about other effects and just nuke your target while it's permastunned.
>Hybrid classes and mixed parties being overall underwhelming.

Aside from these it just makes the entire combat really stale, where you just use the same tactic over and over.

Just look at the modern XCOMs, those games are full of RNG, yet they're still extremely popular and still played by a lot of people regularly.