Originally Posted by Hielkevb
1. I'm also using constition for wizard and wits for my ranger. Mostly investing in 2 attributes of the strenght of that character if thats what you're meaning.

What I meant is, don't put points into both strength and intelligence for example, only focus one of the three damage based attributes, then put whatever you feel fit into con/mem/wit.

Originally Posted by Hielkevb
2. Yes so you're saying for example i could use 2 points or so in huntsman on my wizard to do more damage from above

Yeah, or Warfare for your necro, because Warfare increases ALL physical damage, and necro spells do physical.

Originally Posted by Hielkevb
3. by schools you mean the Skills section with Warfare en so on? So i can buy those skillbooks from other schools that sometimes require an 1 point investment into for example necromancer to use that skill.
I saw that ranger had the first aid ability but when i began playing it wasn't there so i have to buy that skill and equipe it in an memory slot?

Yep, you have to buy the skill and learn it, then you can swap it out anytime outside combat. Maybe you'll think it's useful and keep it, or you'll think it's trash and never "equip" it again.

Originally Posted by Hielkevb
Finally about those recipes. you're saying i can craft unique skills. Do i get those recipes just as for example knife-on-a-stick buy reading a book you got from a vendor or found in a chest? So far i only crafted a bow and some food and potions.

From my own experience, I don't think there is a book that will teach you how to craft these skills, so you'll have to find that out yourself. A lot of people knew about this feature, because it was one of the big features showcased many times in the developer videos, but that's it.