That's great Windemere, thanks. I need to also thank you for your YT video's they really helped me out.

As I approach the end of building the world and when I rationalize the current infrastructure of my world. Its time to start to gear up the narrative and also, how the world will be utilized. Dialog, but more importantly its the exchange during the end of a quest or completion of some goal an NPC set out for the PC(s).

Really there is many ways to dress up a quest or dialog, but at the end of the day there is really just

1. talked to NPC, completed some action.
2. Collect some object, or collect flags.

fetch, report action, measure objects.

I have read those suggestions and their great but don't give you the needed bits for the end. I need some examples I can open up the dialog and have look to see how we give out experience and gold for completing tasks.

I understand completely how to set up the journals, set up flags. build the conversation, but I'm lost on giving an item, or exp for completing a task.