This is driving me insane...

I have a global Light probe (the default one you get) and nothing else when it comes to light probes.

I currently use ATM_PBR_Default_LV_Sunny_CS_A, but I have tried others with the same result.

My problem is that the shadows are hard and I can render all light probes and everything looks fine. But when I reload the editor the hard shadows are back.

I wanted to move the lightprobe to show what I mean, and now I see that just moving the light probe a pixel makes the shadows fine, like I have rendered, but I havent. And still after realoding the editor I'm back to hard shadows.

The gif below shows how it looks after a loading of the level and when happens when I move the probe.

I have not had this behavior on a map before... Any idea what goes wrong?

[Linked Image]