Feature Request:
Skill miss

Description:
Currently, the skills that miss have this entry
Code
key "UseWeaponDamage" "Yes"

This is the only way to make a skill miss, and this comes with the side effect of considering the weapon used on the damage calculation and, therefore, making the skill scale off the weapon's attribute.

I wish there was perhaps another entry on the skills that made the skill be "missable", but without carrying those side effects. Perhaps a
Code
key "CanMiss" "Yes"