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Joined: Jun 2018
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Serp Offline OP
stranger
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stranger
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Joined: Jun 2018
Hello :)

First words:
I "only" played ~20 hours and just escaped Fort Joy yet.
But I'm quite disappointed about the dialogue options and it looks "bugged" for me.

Example:
The quest with the imprisoned elf and Griff. I talked to the dreamer with the Red Prince and we slept, which obviously consumed the stolen drugs from Griff. But I still pickpocket the big orange (which was empty) and tried to give it back to Griff. Since it was empty he just attacked me, without the possibility to explain, that the lizard already consumed it. I also tried to steal drugs from Griff and put them into the Orange. But when moving the drugs in inventory to the orange, the orange just disappeared ?!
[u]Anyway although I found the thief, there is no way to tell Griff about it and that sucks =([/u]

Simular situations appear for various quests and I feel very limited , especially since the game was praised for the variety of possible dialogues.

Joined: Jun 2018
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Serp Offline OP
stranger
OP Offline
stranger
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Joined: Jun 2018
I guess I can't edit the post because I'm new? And underscore sth does not work (yet) ?

Another example:
I played COOP and we won in the fort joy arena. After that we were asked to fight each other, but we denied. First the dialogue option to fight each other was still present. But few hours later when I came back playing solo, suddenly all persons said that I lost the fight! That was very frustrating since we won the arena fight! We just did not fight against each other.
I guess the "lost fight" and "did not fight each other to find The One" is the same for the game. It looks like dialogue optins for my situation do not exist -> You really need to add more options to explain situations better.

Joined: Jun 2018
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Serp Offline OP
stranger
OP Offline
stranger
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Joined: Jun 2018
Or even if you sucessfully gave Griff the Orange+drugs back and freed the elve, you can still ask the surrounding people for hints about the stolen stuff from Griff.
This is everything but fitting to the game.

Or the "sparkler card". I found it somewhere and I can tell Griff about it.
He says something about teaching the card-plaers a lesson. So I played the card in the game and they attacked me -> I killed them. But this dialogue option is still there at Griff and he still says the same about teaching them a lesson. This just feels stupid.

(Of course I still like the game and alot of aspects :) But please work on those dialogue options in the future :) )


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