In beta, I remember that Str increased Physical Armor Value, while Int buffed Magical Armor Value and Fin, I think buffed Dodge Chance. The result in the beta was the fact that my battle mage wearing a mix of plate and cloth could obtain a large amount of phys and magic armor and made wearing full sets of 1 armor type pointless.
I feel that Wits can be removed completly and have Str,Int and Fin also increase crit damage while wielding a weapon tied with their respective stat....that would mean fin would increase crit damage with spears and daggers, int would increase crit damage of wands and staves, str would increase the crit damage with any weapon that isn't listed above.
Also we have a psychic power in this game - telekinesis. Why don't we have staves charged with psionic powers that deal physical damage? (you are hitting a foe with a stick enveloped in a psychic force field....it should do lots of physical damage)
Last edited by Draco359; 25/06/18 12:09 PM.