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#647072 29/06/18 10:04 PM
Joined: Jun 2018
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If you're going to have abilities in the game that give you action points, yet if you consume all action points, it instantly gives your opponents an entire free turn, that's ridiculous.

Not only that, but it forces you into instances that are completely RNG based on two different levels.

First, depending on the abilities, Adrenaline and Flesh Sacrifice.

I don't want to use one attack, and then use an ability that reduces my Vitality by 14% at the BEGINNING of my encounters. That's absolutely stupid and ridiculous.
Secondly, I don't want to WASTE 1 Action point in the beginning of my turn, or waste TWO Action Points because the RNG decides to kill/not kill an enemy with the ability used AFTER Adrenaline, because it Force-Ends Turn if you don't use Adrenaline first.

Seriously, it's stupid.

Joined: Oct 2016
Location: Germany
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I support that, can be really annoying.

Same goes, if you have 'The pawn' and therefore free movement, but you have to use it before you spent all your AP.

Joined: Sep 2017
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okay fair but flesh sacrifice increases your damage output so you actually should be using it before anything else

Joined: Oct 2016
Location: Germany
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But the same issue is with adrenaline.

Joined: Sep 2016
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There is no risk using adrenaline. You gain two AP this turn, then lose two on the next so you may as well always use it - there is no downside. It is not like you ever go over maximum AP anyway unless you are purposely skipping a round.

It was better in last game where you lost more AP on the following turn than you got on this one making it a gamble but with only 4AP this wouldn't really work here. If you gained two and then lost three for example your next turn would be problematic.

I'd support this change though for the pawn as you could then make two attacks and use the pawn to get out of the way. As it stands it doesn't really do what the tooltip says - you only get your free movement AP as long as you don't want to use it last which limits it.

It would have to be an option though as pressing enter (or whatever) after finishing your turn every single time could get a bit annoying and combat is slow enough anyway.

Last edited by lx07; 04/07/18 08:12 AM.

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