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Joined: Jul 2018
Location: Scotland
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Glenzo Offline OP
stranger
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stranger
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Joined: Jul 2018
Location: Scotland
Heya all,

first post here and hoping you can help ?

I have had a read of other posts but none seem to fit the exact issue i am having.

so :

1) created a new game with a random person
2) both created custom characters
3) Started to play
4) both quit game to test reconnecting
5) when i load the game the issues start


5.1) i load game (story, load campaign, select save)
5.2) I cant "open" the game - only have the option to "invite friends". i'm sure i saw another multilpayer option once where you can choose where to "open the game" to - is it possible to let "anyone" join in and play the "extra" character / or limit to just that friend)
5.3) when i load the game i can control fully both characters
5.4 ) If i try to create a multiplayer game at main menu on game load it gives me the standard lobby and i have to create from start again.

I am wondering how this ought to be done ?

how can i :

1) create a game - maybe have 4 (or 2/3) custom characters that i know my main friends will like - either they can create or i can for them.
2) when and as any of them are online they can drop in (i don't need to invite them preferably) and auto get their character - or i can assign it to them ?
3) when they join we adventure and when i need to call it a night i can save / exit
4) they may choose to continue - if so next time we load their save game (my character would just be a member of their party)

is this possible ?

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

In the Gameplay section of the options, make sure online visibility is set and/or LAN or Direct connection are enabled.
After loading a save, open the in-game menu (Esc in keyboard UI, Start/Options button for controllers) and select the Connectivity Menu, and you can adjust those settings for the current session (in the controller UI, the LAN and Direct Connection settings require a left stick press to access from there).


In order to create multiple avatar characters yourself (as opposed to recruiting companions after getting into the game) you can start an instance of the game, lower the resolution and switch to windowed display mode, and maybe in the audio option set the game to mute when not in focus, then start a multiplayer game, open the Connectivity Menu, optionally disable online multiplayer (if it is enabled) and make sure LAN Connections is enabled (or that can be done in the options before starting a new game).
Next, start up to 3 more instances of the game directly from the 'EoCApp.exe' program file (doesn't matter if the first instance is started through Steam/Galaxy or the executable), select Join Online Game in the Campaign section, switch to the LAN tab, rather than Online, and join in character creation.

If you just need 2 avatar characters, that can be done in split screen co-op mode, using 2 controllers.


There is a Party Management screen accessible from the in-game menu, where you can reassign characters.

For the online visibility option, with Steam there is a 'Friends' setting in the game, in addition to offline / invite only and public (it isn't showing up for me in the GOG version, but that may be because I don't have any GOG friends in the account I have the game).

Saves are stored on the host's system. If your friend wanted to continue without you, you would need to email him the save, or provide a Dropbox or Google drive link, etc. He could then host the next session, or return an updated save.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames\Story' folder.

Joined: Jul 2018
Location: Scotland
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Glenzo Offline OP
stranger
OP Offline
stranger
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Joined: Jul 2018
Location: Scotland
HEya Raze - many thanks for your reply !

I am going to try out the idea of opening multi-instances and generate a party.

Really appreciated for taking the time to reply !

will come back to you on updates when we manage to get together and try to play it !

Cheers

G


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