To append my opening post, imagine if the D:OS2 combat system were transplanted to something like Fallout. You have all the options you did in Fallout with targeting, but the game now makes enemies always shoot you in the arm and cripple you, a death sentence. The only viable solution? You always have to shoot the enemy in the arm first to cripple them instead. After you cripple them, they're just walking targets. All combat is reduced to an arm shooting contest, and this then repeats for the entire game and you are not allowed to change the formula. Fun and freedom as it were, is a punishable offense.