You've all but convinced me of almost all your points. I certainly consider Round Robin secondary to changing the damage characteristics so there's more point in healing and the like.

I'm not sure if I agree on the old system trivialising combat, though. Sure, you can put a lot of wits on all of your team... but where is your damage going to go, then? Your constitution? (Assuming constitution ends up having real value, in contrast with how it works now)

If you have enough wits to go before everyone else, chances are you've cut your damage by 1/3 if not more - which signifiantly decreases the opportunities for oneshotting.

I suppose this is just a question of exact numbers and it'd require extensive testing. But I would still hope for modding support for the old initiative system so both can at least be compared by the playerbase.

Last edited by Kalavinka; 07/07/18 03:22 PM.