You didn't mess up the quote, new users have UBB code disabled until 10 posts to make it more difficult for spammers to post malicious links.

Apportation setting Atrophy/disarm on a target would be another good move, although for a level 16 skill, it could probably set it on multiple targets in a radius.

***

A bunch of changes to skills did come down ages ago, but one was not changed. Assassinate remains an overpriced skill. Maybe I can find a better idea.

Originally Posted by Stabbey
[Huntsman] Boost Assassinate's bonus
Why? - Testing with my Finesse character, using Delorus's bow.
Base damage is 407-497.
Assassinate Damage is 468-572. (+15%)
Assassinate Damage while sneaking ranged between... 718 and 856 over 10 attacks. EDIT: Wiki says +72.5%

So maybe the multiplier when sneaking is something like 1.75x a normal attack, which would give a range between 712-870 for 3 AP. My number is no doubt off, but this is a close enough guesstimate for our purposes. EDIT: Actual number is 1.725x the damage of a normal attack.

That's less than the 814-994 you would get for 2 normal attacks at 4 AP, but 1.725 damage for 1.5 times the AP is a good deal. But wait, we're forgetting the AP cost of Sneaking. In combat, with the 4 AP cost of Sneaking to prepare the attack, now you are doing 1.725x damage of a normal attack for 3.5x the AP cost.

So without sneaking, you're paying +50% extra AP to gain +15% extra damage. That is not remotely worthwhile. With Sneaking, it's still underpowered. With the cost of Sneak at 4 AP, this makes Assassinate only useful to open combat, making the AP cost irrelevant. Even if Sneak was reduced to 2 AP, you would still be spending 5 AP to get the damage of 4 AP worth of attacks.
Suggested Change: Boost Assassinate's bonus from +15% to +50% (making this the bow equivilant of "All In") and probably eliminate or greatly reduce the bonus for sneaking.


Maybe the solution is more simple.

[Huntsman] Buff Assassinate
Suggested Change: Decrease the AP cost of Sneak from 4 to 2. Boost Assassinate's non-sneaking damage bonus from +15% to +25%, and reduce the AP cost from 3 to 2. Increase the damage bonus when sneaking from +50% to +100%, for a total of +125% damage when sneaking.

Also perhaps consider something to prevent exploiting it: Assassinate's cooldown is frozen when out of combat, until all combat between players and enemies is ended.


Why? - A bonus of +25% damage when not sneaking is a reasonable bonus for a single-target bow skill. And assuming that Sneak's AP cost is reduced to 2, the cost of Sneak + Assassinate would be 4 AP, which means that it needs to do at least 200% the damage of a normal attack to break even. So Sneak + Assassinate will do 2.25x the damage of a normal attack for the AP cost of 2x normal attacks.

The 5 Turn cooldown will help keep it in check, and it already does not stack with Guerrilla. The cooldown being frozen as long as combat is happening on the map prevents exploiting it by Assassinate->Escape->Wait->Return->Repeat.