Hello, just returning from a long hiatus to play DIvinity Original Sin 2 with crafting overhaul mod enabled of course.

If I may I might have a few suggestions to add to the mod in possible future updates?
- Rune of Boons and Banes crafting, that might be good if one wishes to mass produce the items that require it.
Farming; Make a "Crafters Garden Plot" or something, using maybe the flower pot or some other suitable 3d object? This crafting station would be used to craft plants, herbs, mushrooms etc. just add water and so on.
Maybe make a recipe that growing high grade stuff like superior herbs etc. requires an additional ingredient like pixie dust or bone dust, but not in so much quantity that it becomes impossible to mass produce.
For example, in my game I´m trying to make a lot of gigantic runes and that requires a lot of pixie dust, so growing stardust herbs in mass quantities would be good, like if it were that in the garden plot you would get 3-4xherbs etc. for every unit of pixie dust or other stuff used as fertilizer? Fish buried in garden could be used as fertilizer? (remember reading about that somewhere long ago?)
And if fish are used as fertilizer for example, then maybe a "crafter´s fish rack"? Just combine the fish rack with fishing rod to get a random amount of random fish? And of course a recipe for fishing rod, long branch, thread and maybe a nail or needle for hook?

OK, there´s a few ideas I came up during my current playthrough, next time I might post a few food recipes for fun.
