Only daggers can backstab, and daggers are Finesse weapons, so naturally you want to bump up your Finesse if you want to run a backstabbing rogue build.

I'm not an expert on builds, but I'm going to tell you what I know. Among Warfare, Scoundrel, and Dual-Wielding, they all contribute to the damage output of a dual-wield rogue build. Dual-Wielding also increases your Dodge chance, so some people would invest in this ability when they want to run a Dodge build. If you're not doing that, it's probably not what you want to invest the most in. The consensus is that Warfare is THE one ability to rule them all as far as physical damage is concerned, due to the way the damage is calculated. If you're simply relying on basic attacks, then Warfare is the way to go, naturally. Scoundrel, on the other hand, increases your critical multiplier. So if you rely a lot on critical hits, Scoundrel would be good for you.

Since the signature of the backstabbing rogue build is to backstab and rely on critical hits, Scoundrel is the ability that would give you the sense of playing this particular kind of build. Now let's say you critical hit with every hit, and you have 12 points to spend in total. Then what is the difference between 10 Scoundrel 2 Warfare and 2 Scoundrel 10 Warfare - I don't know. You'd need to experiment yourself later in the game to know for sure. Of course, you need Scoundrel to use Scoundrel skills, and tier 3 skills require 3 Scoundrel.

As a reference, my assassin Sebille does 1003/503 damage when backstabbing with basic attacks with 5 Dual-Wielding, 14 Scoundrel, and 1 Warfare. She does 1133/564 damage with 5 Dual Wielding, 4 Scoundrel, and 11 Warfare. Tested on a naked Red Prince. So yeah, I guess Warfare does look like the one ability to rule them all. But then, as I said, Scoundrel is what gives me the feel of playing an assassin.

Last edited by Try2Handing; 30/07/18 02:16 PM.

"We make our choices and take what comes and the rest is void."