Came back for an Update:

A completely re-written and re-organized version of Samaritan is available now, declared as test version until player-approved: https://www.nexusmods.com/divinityoriginalsin/mods/89?tab=description.

Version 2.0 comes with the following changes and additions:

- Better protection from healing accidents: Non-Zombie characters should be safer from poison spells now, Zombie characters won't be treated with poison as long as they're standing in fire or have the burning status.

- More performance-friendly due to better scripting, I suppose.

- The complete AI code is in one new script now und just #included in player scripts. This makes certain tasks easier (updates and manual combination with other, non-compatible or packed mods).

- An extended version of the AI script that features 6 new AI functions:

Resurrection: Dead players will be resurrected by their party members using a resurrection scroll or the witchcraft master spell if available.

Status Removal (burning and knocked down): Burning and knocked-down statuses will be removed from party members (burning statuses also from Self) if an appropriate skill is available.

Locked Item Destruction: Connected party members will help to destroy locked items (doors and chests) with spells (preferably) and weapons when the character-to-follow attacks a locked item.

Clearing Fire Surfaces: All fire surfaces within 12 in-game meters will be cleared with appropriate spells if available.

Acceleration (Haste): Connected party members will check the travel distance of the character-to-follow every 7 seconds and cast the pyro haste spell (if available) when the travel distance exceeds 14 in-game meters (to avoid spamming haste spells all the time).


The new version still maintains its modding-friendly nature:

- can be installed and removed without having to start a new game or breaking a save game
- can be installed along with other mods that don't use the same scripts
- combatibility patches for Baardvark's Scales 1.9.32 and my QuietDayOnTheMarket mod
- an extensive installation guide for combining the mod with non-compatible/-patchable mods (installed as pak files or in the game directory)

I don't have time for anything except fixing issues at the moment. I'll gather feedback nevertheless, though.

Regards,

Abraxas



My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan