I honestly find it quite disheartening to see how people typically react, to those who merely ask for a challenge without the need to impede themselfs with an artificial handicap. Similar to what others have already described, there are many strategies that can be applied to any given situation and yield the same result. I tried out many different compositions, and the end result is that; far too many of them are just too effective for any given encounter.

But again, what i really don't grasp is how people judge those that voice their concern with this issue. And some of them even take the time and effort describing their issues with the game's difficulty. But this is usually met with snide remarks, as to how "cheesy" they are and should stop using those stratagies. However, unless their is clearly an issue regarding said tactic in terms of overlooked design flaws or out right bugged, then this SHOULD be a tool they are able to take advantage of.

In my experience, i had made a certain comp so effective that i could win EVERY single battle in less than 3 turns. And there was no use of any "cheesy" stratagies that are not intended. But my main issue is that; it's just one of the compositions i made, it's just the best one. And this doesn't require:

1. pre battle buffs.
2. pre battle unit setup.
3. pre battle stealth.
4. first cast.
5. knowledge of the enemy.
6. knowledge of the surroundings.
7. Lone Wolf.
8. Level advantage.
9. kiting.
10. Good gear.
11. Flasks/pots/food
12. ETC

It's a simple composition that contains 1 tank/support, 1 healer/support, 1 Rogue/assasin/outlaw/whatever, and a spellcaster. All it requires is for you to plan 3 turns ahead of time, min max your Action/source points, cast spells in the correct sequence, and how far you can reach. And those are the fundamentals. Which spells, buffs, classes,etc you pick afterwards are not important. There are alot of spells that are OP, but this comp doesn't use those on the "cheesy" list.

And this is exactly my problem. I'm not able to finish this game past the start of Act 3, simply because winning every single battle the exact same way is insanely boring. I'm a player that doesn't care about Lore, Story or any of that sort of stuff. (Blasphemy, i know) What hooked me in was the start of the game where you feel that the game is quite challenging at first, but i think this only due to the lack of options and skills at your disposal. So yeah, obviously if i have 3-4 skills, and no level advantage then naturally i'm going to be limited, and therefore have a harder time. The main issue with this game, in terms of difficulty, is that of scaling.

All i want personally is to always be challenged in every single scenario.The game encourages players to think outside of the box, but once you start to get a little too clever, you'll just ruin the fun for the rest of the game.
And i've already stated that i don't use any "cheesy" spells, tacts or list of other shit, but i WANT to feel the need to use those in order to beat the encounter. There are so many things i know that i could be doing but i know that will make things even worse in terms of kill speed, and being left unstatisfied.

But those, like me, are almost being ridiculed only because we would like to experience a proper challenge. Some people automatically assume that we're trying to boast our 'mad skillz', but this is far from the truth in my case and that of others. We just want to have fun like everyone else, and that which is too difficult for one is easy for the other. Personally, i couldn't care less about people that are worse or better than me. I only want to play on a difficulty that suits my needs. And in this case, the game is FAR too easy.

Some suggestions have been made regarding armor, HP buffs and Xp + gold nerfs, which would be a good start, But are not going to be enough without making them feel kinda silly. A much more elegant solution would require far more than that, which is simply something don't expect at all in the Definitive Edition. But would hope to see in future titles. Even though it's true that people that feel the same as me are in the 0.001% of the gaming community. But there are also those who are still finding the game too easy, and are not looking to use every possible advantage that a harder difficulty would appeal to.

I only made this post because i thought it was quite disgusting to see how people that simply want to have a little more challenge, are being treated like dirt. One can only assume that these people are either suffering from low esteem, or perceive the message to be a form of boasting. But if people that find the game too hard are being heard, then why shouldn't we recieve the same treatment? (besides resource constraints)