Originally Posted by Try2Handing
Interesting. I would love to see how someone beat fights like the ones against The Eternal Aetera or the lizard assassins in act 2 or Adramahlihk or the endgame fight in under 3 turns WITHOUT #4 #5 AND #6.


Somewhat proving his point here. Sorry to say but unfortunately it's not even that hard once you understand the game's mechanics. Adramahlihk was beat in under 3 turns without even doing the quest to debuff him in my playthrough.
Just because you don't know how doesn't mean everyone else can't. I've seen this type of argument before and unfortunately it only holds up with ignorance.

I've tried to stay out of this argument but a lot of people really are against adding a harder difficulty for some reason. I don't see how it would hurt anyone in any way, and people have suggested changes for the mode that could be made by Larian in a day. I think it would be a step in the right direction for people like Froggy and I who simply want a (In my case, brutally) challenging game and don't care as much about the story or whatnot.

Unfortunately I don't believe that any mode Larian adds will be enough to cover up the issues the game has in combat, so I'll continue working on my overhaul to make the game what I believe it should have been.