Originally Posted by miaasma
who's treating who like dirt? the only responses i saw were people saying it was unlikely that Larian would implement this and that it certainly wouldn't be in the definitive edition if they haven't already announced it


Just to clarify a little more on this; This is includes topics on forums such as Steam, Reddit, etc. Whenever there is a post regarding the difficulty being too easy, there is practically always some people that automatically assume that the OP is either Boasting, lying, or cheesing the game. And eventhough that it might be true that he is, it doesn't mean that the game is very easy if know how to take advantage of all the tools being presented.

It's just that, when i noticed similar remarks and arguments again't why someone should use [insert spell here] or [insert tactic here] because that is considered cheesy. And even though the spell or tactic in question is to OP, those people seem to miss the point entirely to what some players really want. And that is to pretty much use every little advantage we can come up with to overcome an encounter.

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As for what tactic i use that i beat every encounter with in 3 turns in detail would take more effort than i'm willing to spend writing it down. However, i can give you a summery:

1. I use a High single target Melee stealth class
2. A Caster with high hydromancy
3. A Healer/Support to Buff and use Crowd Control.
4. A Tank/Support to act as target dummy to keep units grouped, and to provide all the other buffs that the healers doesn't bring.
5. Both the Caster and the Melee have Glass cannon, and execute talents.
6.The Caster is Fane because of the extra turn and Cheat Death.
7.Fane NEEDS to start first.

Then to very roughly explain the first turn: use every buff possible on the Caster, get Fane on the high ground, then cast any buffs that he might be missing that are unique (like the demon form from having to many source points when meeting Jahan), and lastly cast stealth or Cheat Death. (while being as efficient with your points as possible)

Then it's a matter of getting the A.I to swarm the Healer/or Tank. ideally, getting them as low as possible (health wise) to swap with the Caster, and use the necromancer spell to increase damage based on missing health. Also your melee should also be in stealth.

Then, Turn 2 starts. Fane and the Melee will delay their turn. With the healer being my last unit, he/she will cast rain. And, at the end of the turn the Melee should be placed close enough to utilize their action points to the fullest while not being to close to the group or boss.

When it's Fane's turn, use teleport, and nether swap on your tank and healer to group up casters or ranged units, and then swap the rain surface onto Fane. (for the free action points) then cast the spell that grants unlimited source points, and it's simply a matter of: Cast High Cost/Cooldown spells, use flay skin when it's possible, and when you have no points left, Cast Time warp.

After Time Warp, Cast the spell that removes all the cooldowns, make sure you plan out which units to finish off from execution points. (2 per turn) lastly finish your turn, right into Turn 3. Which, ofcourse is where Fane starts first, And this is the point where everything is pretty much already dead in a non boss scenario.

On bosses it's the same, but you use turn 3 with Fane by casting the left over spells, and actually using your Melee single target damage dealer. which, in non boss fights, is only there to kill any stray units in turn 2 and 3.

And this is just the general concept. (Setup and Destroy) And since the extra turn for Fane is technically playing him twice in one turn, this still means EVERYTHING dies in 3 turns.

And yes this is the short version. And stopped bothering typing that down. It requires alot of planning ahead, but once you figure out a good combo, it's a matter of executing it properly every encounter. Bosses and normal encounters only get 1 turn to do anything at all. And even then, only against a full plated tank and healer.
But this sucks the fun out of the game, so... yeah. To be honest though, it's very entertaining to make a build like that. Just a little boring to kill bosses without seeing what they do. Also, the game used to freeze everytime i used time warp at the end of my turn. (which they fixed a while ago)

When the Update is live, i'll start a new game and see if anything has changed. If not, i'll prolly make a video of the combo.

And i really want to stress that this is not anything i'm "boasting" about at all. I just don't want my fun in the game to vanish because i made a comp that is too effective. Which is pretty backwards.

P.S

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Last edited by vometia; 30/08/18 07:22 AM. Reason: formatting