I agree with you on some parts, but I've recently gone back to playing DOS 1 EE and after playing with the large AP pool, I think Larian made a good decision to go to a "Two Standard Actions per turn" framework. AP costs in DOS 1 vary wildly and it isn't always clear why some skills cost X AP and others cast Y AP. I find myself not being able to do anything on my turn a lot more often than in DOS 2.

I was skeptical myself when I first heard the change to a 4 AP system, largely concerned about how it might hurt Rogues, but it worked out with both The Pawn and points in Scoundrel granting movement.