From a personal perspective I'm in agreement, and would hope that further titles in the main Divinity series are indeed more like DKS; though I expect they will continue to use the Original Sin engine, I also suspect it is (or will be) as capable of third-person real-time playing.

In terms of the Original Sins, they were deliberately designed to hark back to that particular genre of turn-based isometric games. The turn-based element in particular isn't my cup of tea but's what it was intended to be; though for me they have brought the isometric element more up to date so it's a lot more flexible in terms of being what you want it to be instead of the rigidly fixed perspective of, say, Tyranny (which I enjoyed in itself but would've preferred something more like the Original Sin approach) but on the other hand wasn't quite as flexible as Sacred 2 which could almost be pushed into a third-person perspective with enough meddling.


J'aime le fromage.