In this specific case, though, I don't think there's a need to do anything. That tooltip will be accurate in the DE....
How do you know that? How do you know that the tooltip will be accurate in DE?
The Torturer talent will allow you to apply status effects through magic or physical armor.
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/2207876On the balancing side we’re squishing hp, armour and damage numbers to make rare equipment stay appealing for a longer time and smooth out some bumps in the progression. We’re also looking into community concerns about power of mages (see below), late-game scaling issues of summoners and tweaking some individual skills and talents to make them more viable. E.g. Torturer talent now allows to set DoT statuses through Armour.
https://fextralife.com/divinity-ori...changes-mechanics-skills-types-and-more/ Thing is, 123xzcs is clearly not aware of these tidbits, or that there likely won't be any more updates for the old edition, or even the fact that the DE is coming out - as he claimed, so any bug reports for the old edition will always be necessary and not pointless from his point of view. We are free to feel that the reports are not necessary or "pointless". He doesn't have to find it so.
You know, like when you insist on shaking your head repeating that you don't know about this or that so anything you do must be relevant by default. It's a legit strat.