I want to run a team mainly water magic, and i have planned a bit their stats.
the problem i have is i'm not sure to wich character to put point into Wits to find secrets and traps, and also how much Wits do i need by end game to find everything?
here is my team :
Assassin - Dual dagger
Finesse 30
Constitution 10
Scoundrel 5
Warfare 5
Dial wield 10
Cleric - Sword and Shield
Intelligence 15
Strengrh 15
Constitution 10
Hydrosophist 7
Warfare 10
Necromancy 3
Enchanter - Wand + shield
Intelligence 30
Constitution 10
Hydrosophist 8
Aeroteurge 8
Geomancy 4
Summoner - Wand + shield
Intelligence 30
Constitution 10
Summoning 10
Hydrosophist 5
Geomancy 5
So this is my plan, i just don't know which character i should put wits and how much wits i need.
thank you for advice
