Kalrakh, you are correct about the Geomancer dependency. I realized that after I made this post.

And this is one of my biggest frustrations with this game - the misleading, confusing descriptions, and in this case outright lying to the player.

To Larian:

This is too difficult to keep track of, especially for someone like me who plays the game only once in a while. I can't possibly keep an encyclopedic knowledge of the game mechanics and all the stat dependencies, especially those that don't make logical sense and are hidden from me - e.g. here you have a spell that requires points in one magic category to simply activate it, while the actual spell performance depends on a completely different magic category (which makes little sense, and is not mentioned in the tooltip at all!), while the spell description incorrectly states that it depends on a totally different attribute altogether. I fail to see the upside of having descriptions that are so cryptic and sometimes plain wrong!

In effect, Bone Cage is really a Geomancer spell through and through, not a Necro spell, because the added physical armor depends ONLY on Geo, which is the most important factor here. Just because you made the spell requirement two points in Necro doesn't justify calling it a Necro spell at all. But in the entire spell description there is absolutely no mention of the word "Geomancer", which is what makes it work. That's a problem.

Every skill tooltip should have a "dependencies" section that makes it clear which stats affect the skill performance. That's not too much to ask, since many spells already provide information like "receives bonus from Intelligence", etc. You just need to be consistent and list ALL dependencies for ALL spells, so the player doesn't lose their mind trying to figure out nonsensical values, and hidden information.

p.s. The combat and skill system is already complex enough (mostly in a good way), so we really don't need the additional 'difficulty' of dealing with cryptic and misleading text.

Last edited by 123xzcs; 18/08/18 10:20 AM.