It is too late for this DOS2, but in the next game can we please, please, please have proper necromancy (and summoning)? The spells we have don't really feel like a necromancer, they feel like blood spells mostly. Necromancy should involve summoning skeletons, ghouls, ghosts and other types of undead. Something I have really wanted to see is the ability to reanimate enemies remains so they will fight with the same ability/skills they had in life (no different from a dominate mind skill really, except they are undead, maybe give them immunity to poison). Would be cool if we could store them and use them for later. I know that we the reason to limit/reduce the number of summons was to prevent the game being bogged down, so what about during battles you are limited to one summon until a creature dies, but whenever an enemy dies a new summon slot opens up and you can summon another creature (limit is based on level and skill set). This way the total amount of characters will not increase more than the original battle. For necromancy you could have it require a corpse to turn into various undead creatures. So each new corpse, means a new summons.