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Hey there. New to DOS with the release of DOS2 on PS4 and I'm loving it!

Me and my gf are having a blast playing lone wolf on ACT 1 till full release. However, when I found that I really loved Necromancy I ran into an issue. I can't not split my main stats if I want to use a weapon while using the int-based skills in Necromancy!

Now I'm not saying there should be a certain type of weapon that does this. I've read the posts against blood wands and staves saying they'd be able to do both types of armor damage making physical weapons salty. But to counter that, could we be able to craft say blood swords that scale off of Int? That would make a really cool death knight build which is what I really want to Role-Play as while keeping the physical damage weapons doing physical damage.

As I'm new to this community I don't know how responsive Larian is about this stuff though I have seen other similar threads and no updates. I do hope something is done about that hole in equipment however.

Till then I guess I'll be splitting Str-Int/Fin-Int for melee necro. Thanks for reading community.

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Originally Posted by SilverOracle
Hey there. New to DOS with the release of DOS2 on PS4 and I'm loving it!

Me and my gf are having a blast playing lone wolf on ACT 1 till full release. However, when I found that I really loved Necromancy I ran into an issue. I can't not split my main stats if I want to use a weapon while using the int-based skills in Necromancy!


Right now the only melee weapon which works with an INT-based build is a staff.


Quote
Now I'm not saying there should be a certain type of weapon that does this. I've read the posts against blood wands and staves saying they'd be able to do both types of armor damage making physical weapons salty. But to counter that, could we be able to craft say blood swords that scale off of Int? That would make a really cool death knight build which is what I really want to Role-Play as while keeping the physical damage weapons doing physical damage.


I guess what you want would be a variety of weapons which do non-elemental Magic damage instead of physical. Those did exist in Divinity 2, but I don't know if there is such a thing as non-elemental magic in DOS 2.

Even if there is, it might not be as easy. They'd need to add an INT-based weapon of each type, otherwise there will be players saying "I don't want an INT sword, I want an INT-bow, or INT-dagger, or INT-spear, or INT-mace." If they add those, that would then effectively cut in half the number of physical-damage weapons which appear, and that could be a problem in a game which has a finite amount of resources, and which already has problems with excessive importance of items, forcing players to shop for new ones each level, because they can't count on getting good drops.

That could have a great number of unforseen consequences... I suppose it's theoretically possible for a crafting recipe which converts a physical weapon to a magical one, which would fix the problem of halving drops, but I'm not sure one will be added, since crafting is already in need of an overhaul.


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Till then I guess I'll be splitting Str-Int/Fin-Int for melee necro. Thanks for reading community.


Unless you're a Lone Wolf, that is perhaps the single fastest way to make a completely worthless character. Never split between two primary attributes (STR, INT, FIN) in a 4-person party. You can only really do one damage type at a time, so you will be cutting your damage output in half.

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Originally Posted by Stabbey
Originally Posted by SilverOracle
Hey there. New to DOS with the release of DOS2 on PS4 and I'm loving it!

Me and my gf are having a blast playing lone wolf on ACT 1 till full release. However, when I found that I really loved Necromancy I ran into an issue. I can't not split my main stats if I want to use a weapon while using the int-based skills in Necromancy!

Right now the only melee weapon which works with an INT-based build is a staff.


Quote
Now I'm not saying there should be a certain type of weapon that does this. I've read the posts against blood wands and staves saying they'd be able to do both types of armor damage making physical weapons salty. But to counter that, could we be able to craft say blood swords that scale off of Int? That would make a really cool death knight build which is what I really want to Role-Play as while keeping the physical damage weapons doing physical damage.

I guess what you want would be a variety of weapons which do non-elemental Magic damage instead of physical. Those did exist in Divinity 2, but I don't know if there is such a thing as non-elemental magic in DOS 2.

Even if there is, it might not be as easy. They'd need to add an INT-based weapon of each type, otherwise there will be players saying "I don't want an INT sword, I want an INT-bow, or INT-dagger, or INT-spear, or INT-mace." If they add those, that would then effectively cut in half the number of physical-damage weapons which appear, and that could be a problem in a game which has a finite amount of resources, and which already has problems with excessive importance of items, forcing players to shop for new ones each level, because they can't count on getting good drops.

That could have a great number of unforseen consequences... I suppose it's theoretically possible for a crafting recipe which converts a physical weapon to a magical one, which would fix the problem of halving drops, but I'm not sure one will be added, since crafting is already in need of an overhaul.


Quote
Till then I guess I'll be splitting Str-Int/Fin-Int for melee necro. Thanks for reading community.

Unless you're a Lone Wolf, that is perhaps the single fastest way to make a completely worthless character. Never split between two primary attributes (STR, INT, FIN) in a 4-person party. You can only really do one damage type at a time, so you will be cutting your damage output in half.


We are doing Lone Wolf so yes I'm aware of the dangers of that. The request was for Physical Damage weapons that scale off of Int not non-elemental magic damage. The crafting recipe wouldn't need to change the damage type at all. Simply change the scaling stat used. Doing it the other way would cause the issue you described and I pointed out myself: making a need for magical versions of all weapons.

Think of it like Blood Totems. The blood enchament still does physical damage. In the way you can craft a sword that does fire damage there would be a blood enchament that instead of making a weapon with bonus blood damage, would make a sword that was the same but scaled from int.

I agree it's unlikely, but it's much less intrusive than what you were interpreting. Boww wouldn't come into play since they have a magical talent. Which now that I think about it, a talent that allows for Str weapons to scale from int would be an even less intrusive option as well.

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Oh, if you're doing Lone Wolf, that's completely different. Due to the doubled Attributes and Combat Abilities, it is totally viable to split between two primary attributes. In fact, in the DE, that's actually strongly encouraged.

If you want Physical damage weapons which scale off of INT, the concern with that is that it would make INT a superior attribute, replacing FIN and STR. It would make a new "meta" of "hybrid" builds which pump only INT and can be extremely effective at both physical and magical damage.

The main downside would be that some Warfare, Huntsman, Scoundrel, and Poly skills wouldn't get scaling benefit.

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Originally Posted by SilverOracle

Till then I guess I'll be splitting Str-Int/Fin-Int for melee necro.

actually I suggest to go with Shield for your necro. and attack with shield throw. and use want in the main hand for stats. more profit then splitting the stats.

though i'd say it would've been nice to have a int-based blunt weapon (hammer for example, to roleplay dnd cleric-like character) or blood wands that deal phys damage.
preferably both.

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i asked for something similar for battle mages. the default weapons are 2 axes. So IMHO there should be some weapons that scale off of int or even do magical damage and scale of int for those types of builds.

Battle mage to me is the blatant example, just because of the 2 axes.

You could add a Talent that interchanges STR/INT which ever is higher for scaling.


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