[quote=Kalrakh]One of the core reason for 'physical' being to powerful still it the fact, that they removed physical resistances. Therefore you have only check for armor if chosing a target for physical attack.[/quote]
It is indeed a significant contributor, and I think the solution was to increase dodge and p.armor to compensate for the lack of straight up DR. It's an easy fix that does not require them to re-stat each mob with physical resistance for example. It saves both effort and keeps the game more true to what it was in classic. We will have to see how that works out in practise with the RNG, but theoretically, it does solve the issue.
[quote=Kalrakh]I already made my own suggestions to make different kinds of weapons more distinct from each other. Though I stopped expecting any kind of real changes long time ago.Though I stopped expecting any kind of real changes long time ago. Therefore I'm not really disappointed about the DE, because I already expected it to be disappointing in the for me important sections.[/quote]
I think it comes down to them already working on their next title, with limited development time being put in to DoS 2 anymore. I still had my hopes for slightly more balancing for DE though. Atleast it felt like EE had more balancing going on than DE does.
[quote=Stabbey]Regarding weapons skills, yes as far as I remember, they were underwhelming, only the shield skill got used by us frequently, and that is technically not a weapon. [/quote]
Just to clarify for future readers (as I can't edit), I mistyped by saying dagger skills, what I meant was scoundrel skills that require a dagger.
[quote=Stabbey]Larian seemed to think people's complaints about Warfare was only that Warfare offers fractionally better damage, but that's wrong.
The biggest problem with Warfare is that it unnecessarily kills build diversity by making 6 other skills not worth investing in (excepting skill requirements) until after maxing Warfare. It is troubling that they did not realize that after all this time.[/quote]
It is actually very interesting that they intepreted it that way. The thing is that there ALWAYS will be the best talent to take and that people WILL min-max. The thing is that if one ability is best for all of the physical builds, it leaves very little differentiation. If they made weapon skills as primary damage abilities (since thats all those skills dodo), they would make sure each spec atleast has a different "best ability", creating some differences between them. Even better, when the the best damage stat is not at the same time an ability that gives skills, you have to make (a few) more choices if you take more skills or more efficient existing skills. Its the same choice they make you do with memory/primary attribute - variety or potency.
[quote=Stabbey]I think Warfare would be in a better balanced spot if it didn't apply to Bows/Crossbows, Daggers, and Necromancy.[/quote]
Or just let it affect them, but it isnt mathematically the best stat. Both Warfare and Ranged give the SAME 5% damage increase, but Ranged gives 1% crit while Warfare gives access to new skills?
P.S. I hope that when my account gets approved, it retroactively enables the codes in my posts >_<