Originally Posted by vometia
Originally Posted by Froggy
I think that reducing experience gained after level ~10ish would make the game harder and, in my opinion, more fun by default.

For me this would do the exact opposite. I tend to view role-playing games as predominantly about role-playing, not combat. I'm not really interested in "hard" and neither am I interested in analysing the minutiae of builds and the ideal tactics. As far as I'm concerned they're obstacles to be overcome and not the point of the game: the point of the game for me is to be who I'm playing, to explore, to learn about the other characters, to absorb the story and atmosphere. Combat trails rather a long way behind all of those.


I mean, that's fair enough. I personally, have never cared for the story in any game. The games that i enjoy are those that have a very indepth character customization system. The type of combat doesn't really matter either. Action Combat, Turn Based, etc doesn't really matter either.

Point being; This is very subjective.