Something I'm not pleased about, but I quit Divinity 1 very early in the game out of shear frustration. I could not progress the game without a step-by-step walkthru. The game seemed to demand that very specific actions be taken, that to me seemed esoteric (I come from a console RPG background, so I'm pretty new at CRPGs).
Like finding a shovel and knowing to dig up a specific grave, finding bones, interviewing the grave digger, finding a specific page in a book, etc. It's just perplexing, and I've gotten stuck where I literally cannot do anything in the game but walk in circles in the starting village.
So I'm wondering if Divinity 2 is any different? Can I go places? Can I do things? Do I need a walkthru for a chance to see more than 1 hour of the game?
(To be fair, I'm also similarly stuck in Pillars of Eternity and Numenera.)
Thanks for helping a newbie out.