it'd be good if he could be revived, but it'd be better if he was better programmed to avoid death. in a playthrough with my friend i'm currently doing, at several points he has stood in place on a damaging surface (fire, poison) until it kills him from full health. it's inconsistent, because at times he will run away out of danger, whereas at other times he'll just sit there and allow himself to die, to the point where i'll have to heal or magic armor him on my turn or even teleport him away so he doesn't die