First of all i want to say big THANKS for great game! Good job Larian, i'm glad that we have you!
So, back to business. I've finished Fort Joy act in DE and have some thoughts (and maybe a bit of comlains) about the current state of the game.
First of all: Torturer is bugged - it doesn't extend duration of DoT effects as intended.
About balance:
1. 1h weapons. Right now hero build with 1h weapon and free off-hand is inferior. It does much less damage than 2h and dual, has less defence than 1h with shield, has less bonuses than dual and cost same 2AP for each attack. In early access builds 1h+free off-hand hero needed 1AP for attack and it was reasonable. It would be wise to return it again in game from the beginning or maybe you can add this effect to Ambidextrous talent.
2. Grenades. They are very-very weak (espesially copmared to arrows). Maybe there is way to increase their scaling with level or even add scaling from stats/weapons?
3. Medusa Head. It is strange that this spell's power scales only with strength while Bull's Horns scales with stat of your main weapon. I undestood Polimorph as universal school for every class and build but this makes it limited to strength only (wich is twice strange 'cos your own Metamorph preset is finesse-oriented).
4. Crafting. It is much weaker than it was in D:OS1. D:OS is game where you highly depend on equipment. In D:OS1 you could create good (but still much weaker than legendary or divine) items if you couldn't get (find or buy) them normal way. In D:OS2 you can only buy or find good items. That's bad not only for gameplay but also for roleplay - what if i want to play as magical smith? At least you can give us recipe for creating rune slots in items so we could balance some equipment.
Another problem close to crafting are weapons with mixed type of damage. Due to current armor system it is totally useless and unwise to do e.g. 100 phys damage and 3 fire with your sword. I see solution in runes: let them not only increase but also totally convert damage to it's type. I mean that when you insert frost rune in your axe it will make it frost axe without any physical damage. I think it will create brand new branch of hero builds, some kind of "elemental knights".
And one more problem that's look more like a bug. We can't create stats (int, str, fin, etc.) potions stronger than +1. There are just no recipes. But still we can find potion e.g. +11 Intelligence. That is really frustrating.