Yes dual wands is a thing in this game, and arguably it's THE way to go as a mage. Double ranged attacks , double equipped effects, applying status effects and possible hard cc with basic attacks. There's no reason to do other, tbh. Well, maybe unless it's about style. You know, fashion.

The way it was in classic edition (I doubt it's much different in the DE but anyway) is, you don't "survive" combat by having a tank. You survive by spamming hard cc's and denying enemy turns and blasting anything on the opposite side to bits before they can even say "death is overrated" (I really wanted to caps this part but it'd look pretty nasty).

Sarcastically speaking, if you're actually having a tank (as in, a "traditional" tank) in your team, you're doing it wrong.

As for how strong a full magic damage party is, I can't say, as I've never tried it, but I'd wager that it works. I'd also like to point out that, a "magic" character doesn't necessarily mean they're doing MAGIC damage. A Necromancer build is definitely a caster type, but you'd be doing mostly physical damage with that build.

Last edited by Try2Handing; 06/09/18 09:25 PM.

"We make our choices and take what comes and the rest is void."