I find that playing Lone Wolf is much harder than necessary after the nerf. It used to be essentially a different playstyle, a mode separate-but-equal to the 4-player party, but now it's just a handicap, and boy does it start early or what! I was capped on several abilities and skills before the end of Act 1.

Compared to earlier playthroughs, I am really struggling about 70% of the way through Act 2. I just don't have the damage output to CC or kill enough enemies before they outnumber, CC, and kill both my characters. I can stack more crit chance and damage, yes, and that's helpful when I get the crits, but when I don't get those crits, it's basically impossible to progress.

It's like playing without Lone Wolf, but with only 2 characters instead of 4. The 30% extra health does not help when you're dealing with enemies who can take your armor and health down in one turn anyway. That stat stacking past 40 (and past 10 for combat abilities) was absolutely necessary as a damage increase to offset the handicap of having fewer characters.

Personally, I never saw Lone Wolf as OP anyway, and I did several playthroughs with it. And besides, if you didn't want to use it, you didn't have to. Now it's just not fun...

Last edited by CharityDiary; 08/09/18 12:46 AM.