Claim: There is no high difficulty setting in Divinity. Tactician and honor mode are very easy once you get to know the game.
Basis for claim: There are thousands of games that enjoy high difficulty modes that range from a great challenge to nearly impossible. This is achieved in many different ways depending on the genre, complexity of game, what players are able to control. Difficulty is high even for players that know the game well.
Objective: Find a way to either turn Tactician or Honor mode into a high difficulty mode without hurting the enjoyment of new players/story players/casual players.
How do we achieve this?: Identify a set of changes that could be introduced either by Larian in a patch or through a comprehensive mod that was built with community feedback.
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I realize there are many posts already on this subject on the forums but I feel that they often go off-topic and end up not going anywhere productive. I'm attempting to perhaps organize some feedback into a constructive set of changes that could work toward the objective.
If you would like to participate in this discussion it would helpful for us to gather the following information.
1. What spells/abilities seem to compromise difficulty in a significant way. Please provide an example of how this spell/ability is used. (optional: suggest a change that will mitigate the circumstance)
2. What types of macro level decisions compromise difficulty. Again please provide a detailed example. (optional: suggest a change that will mitigate the circumstance)
The above 2 categories cover spells/racial abilities/bonuses/combat strategies/buy, sell strategies, specific fight dynamics, combinations, compositions and basically any other thing you can think of.
After accumulating this information we can have an organized discussion of possible options toward the end of producing a comprehensive list of potential changes that could be introduced through a patch or a mod.
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Please keep in mind this is for fun.
Please keep in mind Larian has ZERO obligation to even look at what we come up with let alone adopt any of it.
Please keep in mind not all players enjoy high difficulty and may look at this entire process as unproductive.
Please keep in mind we all come equipped with a wide variety of opinions and conclusions that may clash - please above all else be respectful and courteous.
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SPECIAL AND MOST IMPORTANT REQUEST. Please keep any contribution short and concise. If you'd like to give detailed feedback on different things - consider breaking it up into multiple posts (within reason).