What is actually the advantage of having two separate armours?
The biggest problem with the system is that mixed parties end up feeling non-optimal, with a single magic damage dealer feeling completely useless in a party with three physical ones.
That could be easily fixed by just giving all enemies one single armour value, which can be stripped away by both physical and magical damage.
The armour will still also have an armour rating of how much physical and magical damage that it blocks, as a percentage, so an enemy that is supposed to be weaker to magical damage would have their armour value worn down faster by magical attacks.
It would keep the armour system almost completely in tact as it is, but remove the problem of someone being unable to touch an enemy because they deal the wrong type of damage to take advantage of the armour that the other characters have already broken through.
It wouldn't fix all of the problems, but it would be a relatively straightforward fix which would mostly just require a bit of maths to convert the values from the current system into the new system.
If an enemy has 1000 physical armour and 500 magical armour, then they would have 500 new armour and 50% physical resistance on that armour.
Last edited by Nameless Voice; 13/09/18 01:04 PM.