The same system that I described would work equally well if damage to one type of armour simply dealt the same percentage of damage to the other type of armour.

So, if an enemy with 1000 physical and 800 magical armour got hit for 100 physical damage, it would reduce the armours to 900/720.

That would make the visuals clearer, and avoid having to code in the special damage-reduction-vs-armour functionality.

As I said before, that would be a quick fix without fundamentally changing the way the game works. I'm not saying it's the best solution, but others would require far larger changes to the game systems.

Last edited by Nameless Voice; 13/09/18 09:20 PM.