[quote=Stabbey][quote=Grotesco]Hello everyone;
As far as I know the Adrenaline skill is ubiquitous in every build ever, and basically everyone buys into scoundrel just for this. Its just too good to pass.[/quote]

I don't get it on every character ever. In fact I almost never get it unless I'm planning on making some variation of Rogue. I also don't make every character an Elf because of Flesh Sacrifice even though that's popular too.

It's a choice, not a requirement.


[quote]So throw in my humble 2 cents: Turn Adrenaline into a Talent. Something along the lines of "get 2 extra AP for the first turn of the fight.", therefore removing the scoundrel pre-req while still keeping it balanced.
[/quote]


Even if your Talent ditches the downside of "Lose 2 AP next turn", I still would prefer the skill, because I don't usually have a need for 2 extra AP at the start of combat, when enemies are at peak condition. I do usually need it later on at a point where I just don't have quite enough to pull off what I need to do.
[/quote]
Well, it is in fact a choice not to get it, but there is no reason not to. Only if you want to keep it on the roleplaying spirit, otherwise you are deliberatly limiting yourself.

Forcing it first turn is just for the sake of coherence and balancing. As you mentioned, there is no downside (no need for splashing into scoundrel, no lost of 2Ap next turn). It also makes roleplaying sense to get that adrenaline rush as soon as you start a fight.