i think what they needed to do, in terms of difficulty increase, was add more enemies/more skills to enemies in fights for either tactician difficulty or even a separate, higher difficulty altogether. i don't find the game too easy, and on tactician difficulty i still have to pace myself, but i don't have any real trouble with most fights unless i'm fighting enemies that are a level above me - all of this applies only to 4-man party, as lone wolf is still absurdly easy even after the nerf