Another point i would like to mention is the really unbalanced types of damages in the game.
Playing magical DPS is like playing the game on a harder difficulty. Because unlike pysical damages monster will have magical resistances (rip dos 1). Ok you will tell me that i am wrong and the djiin on act 2 on the beach got 50% physical damages reduction, fine but it's only 1 lonly monster.

You can play a single phisical DPS in any team it will be ok but if you take a Magical Dps alone it will sucks.
Ok mabe a 4 man magical dps team will end up beeing ok.

I am wrinting this because before creating harder settings/difficulties it would be wise to make the game a bit more balanced.
For real i was in tactitian mode and my scondrel Sebille (yeah she is such a sexy scondrel) just one turned Baracuss Rex. Same with Lucian. Rip skin graft scrolls.
->Change the recipie of skin graft scroll tho, you can start buying animal scales even in act 1 please!
-> introdution (again?) resistances for physical damages? why only the mages should cry on Baracuss 50% and more res on all elements (not speaking of his fire res lul)?