Ok, i have tested. The issue is not so simple.
The logs says that all attacks are crits. But some crits do normal critdamage and other crits normal hitdamage. In every sequence of attacks with DW only one attack deals critdamage, the other lesser damage no matter they crit or not.
Example:
Each weapon deals 10-11 damage -> the first swingcrit makes 33 damage, the 2nd one 18 damage.
critdamage is 210%
10 to 11 x (1+2,1)= 31 to 34,1 damage... the 33 damage of the frist hit is ok.
But the following hits are clear weaker.
10-11 x (1+2,1) x Z = 18
Z = 0,53-0,58 -> the following hits are about 53-58% weaker. Maybe only half the critdamage is used.
So it seems to be no bug or something else, rather intended. But after which culculation?
call me a freak, but i found the calculation through testing and excel.
The calculation for the mainhand is as known from the 2h-weapon. All ok
(min-dmg+max-dmg)/2*(1+additives)*(1+multiplicatives)
and for crit
*(1+critdamage)
But the calculation from the 2nd-hand is a bit strange:
(min-dmg+max-dmg)/2*50%*(1+additives)*(1+multiplicatives)
the 50% comes from the 50% plenalty for offhands. This is normal.
and for crit
*(1+critdamage*50%)
And here is the difference. It seems so, that the critdamage-muliplier is also affected from the plenalty.
This this calculations i can simulate the same damage on an NPC with 2h and DW Weapons including the same resistances.
example:
2h:
Attack makes 54597 damage as crit. In calculations 58312 damage. The difference is 6,4%. This is the resistance.
DW:
mainhand: 24101 damage vs 22456 damage -> 6,8% difference
offhand: 12051 damage vs 11228 damage -> 6,8% difference
The question is only why with the 3 swing-attack he hits 2 times with the offhand and onetime with the mainhand. And why the plenalty from the offhand also affects the critdamage... Maybe balance.
Last edited by nordstern; 19/09/18 11:30 PM.