Mathieu thank you for the input! I didn't know that about lucky charm and I'll definitely try that out in some run. You bring up some interesting aspects that would definitely go under the "cheese" category.

1. Pots and other obstructions during combat. The AI is dumb and if you do this you are kinda just cheating yourself. It is definitely designed on purpose so that people can have the freedom to trap enemies and I actually encourage people to have fun with this - so IMO I wouldn't want to stop people from experimenting with that.

2. Low Magic DPS - I think Fire and Air need some love. Hydro and Geo are very very strong on 90% of enemies. I could definitely see a pass on those two schools.

3. Grotesque Jar - I haven't used this myself and that seems like an oversight if true. 0 AP heal shouldn't be a thing obviously.

4. Skin Graft Scroll - Seriously why hasn't this been fixed. Skin Graft is a great spell but I can't use it in any build because of how cheap it is. When the scroll itself is actually FREE it just adds insult to injury. Skin graft should be at LEAST 2ap and 1 source. The scroll should be 2ap.

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The goal with my post was to identify game breaking things that lower the difficulty artificially. Part of the reason we want a high difficulty mode is because a lot of the tools they give us are just so over the top that it ends up ruining the fun. Rather than trying to just make monsters harder/tougher/faster - we could reign in the OP stuff, and have a much more balanced and challenging experience.

EXAMPLE - That spider legs nerf was fantastic. I still use the spell - it is still great, but it doesn't feel like super cheese anymore. You really have to think about your timing and have other CC options available when the web is on CD. If we did that kind of pass on all the super strong spells we'd have a much improved gaming experience. Anyways whoever was responsible for the spider leg change gets a big high five from all of my gaming group - thank you!