Here's a list:
1. Sound cuts off for sound fx and restarting game is the only fix I could utilize.
2. Camera doesn't zoom out far enough. I can't see what is happening when enemies are sprawled all over the area. I also can't see how far certain spells coverage area is, so it's a limit to tactics at times.
3. Zooming in via camera should allow me to see to a vantage point in the area/map, not the ground around the selected character's feet. Even other tactical / turn-based RPGs have done this with the camera. The view could simply rotate vertically so I can see line of sight, horizontally.
4. What do I do with inert stones? Those could be of use.
5. A few ways to improve the interface of inventory: stop the resetting of cursor/highlight-box position to the top-left on certain actions, allow h-box position to go to first column when moving past the last column to the right, stop the resetting of h-box to the main inventory from backpack when selecting to "combine with" an item in backpack first, allow every item that is the exact same to be stackable, add a few more sort functions to inventory/backpacks (crafting level(s), spell level(s), item/weapon level(s), and sub-type).
6. Make more food recipes, and make spoons/forks/etc usable so certain recipes are only consumable with the proper utensil.
7. Change search function (the expanding yellow circle) to be functional while moving, not only standing in one spot. Add a spell or something (perhaps range increases with perception) so it's more valuable. This would work well with a zoom-out further with the camera capacity.
8. Make magic scrolls writable with a combine of "sheet of paper + magic ink pot and quill". If worried, make level of spell writable based on intelligence and current school point level (e.g., hydrosophist 3).
9. Allow up to 10 action bars to be filled.
10. Increase telekinesis ranges for each point by about 2x, except first 2 levels.
11. Make more objects and things destructible via spells and attacks. More interactive too (water arrow extinguishes a torch, static cloud stuns characters in contact with metal).
12. Make more crafting items available: earth resistance potion for quake arrows, water resistance potion for ice arrows and drench grenade or something...
13. Add another element or substantive resource/material: cosmic, kinetic, a specific type of magic substance, etc. (if you can think of one)
14. Make more spells
15. Reduce the cost of some spells by at least 1-2 AP
The game's kinda broken in terms of certain bugs and limits. An update could fix a number of issues. DLC could extend the playability and fun.