I took a different approach: I don't want to have monsters as "Cannonfodder" , but I'd rather like to interact with the so-called "monsters".

Each one has (or at least should have) its own culture, which could lead to unique quests.

Quests which would be impossibly in human culture.

Also, I'd like more interaction with other beings - talking with spirits, riding with unicorns, listening to the wind.

I don't view "monsters" as something only there to produce experience points, I think that every "monster" has its own background. There are wraiths attacking me ? How did they come here ? Is this place cursed ? Who did it and why ? Can I actually talk with that person or what's left of him/her ?


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch