Hmm, well I didnt realize that glasses.exe was an actual file. Cant find that. For crash related files, all I found was the errors.txt file inside the Divinity Engine 2/DefEd folder.
Here is what it shows.

[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action2 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action3 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: LinkDevice in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderDecrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderIncrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action2 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:479][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action3 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: LinkDevice in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderDecrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderIncrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action2 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action3 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: LinkDevice in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:480][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderDecrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:481][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderIncrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:481][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action2 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:481][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: Action3 in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:481][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: LinkDevice in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:481][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderDecrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:481][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: WidgetSliderIncrease in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig_controller.json
[12-10-2018 19:36:47:482][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: TogglePause in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Default/inputconfig.json
[12-10-2018 19:36:47:486][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UIRPSAutoResolve in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_1.json
[12-10-2018 19:36:47:488][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UIRPSAutoResolve in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_1.json
[12-10-2018 19:36:47:491][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UIRPSAutoResolve in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_1.json
[12-10-2018 19:36:47:493][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UIRPSAutoResolve in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_1.json
[12-10-2018 19:36:47:494][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Apps\DOS2\Code\EoC\App.cpp 608 App::LoadInputScheme]: Failed to load input config 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_debug.json'
[12-10-2018 19:36:47:494][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Apps\DOS2\Code\EoC\App.cpp 608 App::LoadInputScheme]: Failed to load input config 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_debug.json'
[12-10-2018 19:36:47:494][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Apps\DOS2\Code\EoC\App.cpp 608 App::LoadInputScheme]: Failed to load input config 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_debug.json'
[12-10-2018 19:36:47:494][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Apps\DOS2\Code\EoC\App.cpp 608 App::LoadInputScheme]: Failed to load input config 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/controller_debug.json'
[12-10-2018 19:36:47:497][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UIRPSAutoResolve in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/keyboard_1.json
[12-10-2018 19:36:47:498][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UITradeConfirmOffer in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/keyboard_1.json
[12-10-2018 19:36:47:498][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: UITradeMarkOffer in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/keyboard_1.json
[12-10-2018 19:36:47:498][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: CreateBurningGreaseSurface in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/keyboard_debug.json
[12-10-2018 19:36:47:498][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: CreateGreaseSurface in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/keyboard_debug.json
[12-10-2018 19:36:47:498][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\InputScheme.cpp 511 ls::InputScheme::Load]: Unused keyevent found in binding file: CreateOilCloud in C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/PlayerProfiles/Eoc/keyboard_debug.json
[12-10-2018 19:36:47:592][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd' while it doesn't exist!
[12-10-2018 19:36:47:592][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd'!
[12-10-2018 19:36:47:592][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd"
[12-10-2018 19:36:47:592][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd" has failed
[12-10-2018 19:36:47:592][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:601][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd' while it doesn't exist!
[12-10-2018 19:36:47:601][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd'!
[12-10-2018 19:36:47:601][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd"
[12-10-2018 19:36:47:601][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd" has failed
[12-10-2018 19:36:47:601][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:608][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd' while it doesn't exist!
[12-10-2018 19:36:47:608][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd'!
[12-10-2018 19:36:47:608][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd"
[12-10-2018 19:36:47:608][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd" has failed
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd'!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd"
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd" has failed
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd'!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd"
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd" has failed
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd'!
[12-10-2018 19:36:47:614][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd"
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd" has failed
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd' while it doesn't exist!
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd'!
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd"
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd" has failed
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd'!
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd"
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd" has failed
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd'!
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd"
[12-10-2018 19:36:47:615][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd" has failed
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd'!
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd"
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd" has failed
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/CombineUI_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/CombineUI_HDR.bshd'!
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/CombineUI_HDR.bshd"
[12-10-2018 19:36:47:616][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/CombineUI_HDR.bshd" has failed
[12-10-2018 19:36:47:619][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd' while it doesn't exist!
[12-10-2018 19:36:47:619][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd'!
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd"
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd" has failed
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd' while it doesn't exist!
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd'!
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd"
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd" has failed
[12-10-2018 19:36:47:620][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:623][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ExtractAlpha.bshd' while it doesn't exist!
[12-10-2018 19:36:47:623][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ExtractAlpha.bshd'!
[12-10-2018 19:36:47:623][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ExtractAlpha.bshd"
[12-10-2018 19:36:47:623][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ExtractAlpha.bshd" has failed
[12-10-2018 19:36:47:731][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd' while it doesn't exist!
[12-10-2018 19:36:47:737][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd'!
[12-10-2018 19:36:47:737][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd"
[12-10-2018 19:36:47:737][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPSAO_Deinterleave.bshd" has failed
[12-10-2018 19:36:47:737][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:738][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd' while it doesn't exist!
[12-10-2018 19:36:47:738][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd'!
[12-10-2018 19:36:47:738][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd"
[12-10-2018 19:36:47:738][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClusteredLightingWithSSAO_DebugCascades.bshd" has failed
[12-10-2018 19:36:47:738][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd' while it doesn't exist!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd'!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd"
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPComputeLUT.bshd" has failed
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd'!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd"
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/PPVignette_HDR.bshd" has failed
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\StageGroup.cpp 28 rf::StageGroup::AddAppStage]: AppStage failed to load!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd'!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd"
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCSight_HDR.bshd" has failed
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd'!
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd"
[12-10-2018 19:36:47:741][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCSight_HDR.bshd" has failed
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd' while it doesn't exist!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd'!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd"
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/ClearRT.bshd" has failed
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd'!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd"
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCOutlineCombine_HDR.bshd" has failed
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd'!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd"
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/EoCFog_HDR.bshd" has failed
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileManager.cpp 260 ls::FileManager::OpenFile]: Trying to open file for read 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd' while it doesn't exist!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileReader.cpp 172 ls::FileReader::Load]: Failed to open file 'C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd'!
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\RFDataLoader.cpp 34 rf::DataLoader::CreateShader]: Couldn't load Shader: "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd"
[12-10-2018 19:36:47:742][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\ResourceManager.cpp 2018 ls::ResourceManager::InstantiateShader]: Instantiate shader with name "C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Shaders/DX11/Orthographic/EoCFog_HDR.bshd" has failed
[12-10-2018 19:36:47:756][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileNode.cpp 116 ls::FileNode::GetAttribute]: Input type does not match requested type
[12-10-2018 19:36:47:756][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileNode.cpp 116 ls::FileNode::GetAttribute]: Input type does not match requested type
[12-10-2018 19:36:47:756][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\CoreLib\FileNode.cpp 116 ls::FileNode::GetAttribute]: Input type does not match requested type
[12-10-2018 19:36:47:756][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\GameEngine\MaterialManager.cpp 185 ls::MaterialManager::GetBaseMaterial]: Material file with id [C:/Games/Steam/steamapps/common/Divinity Original Sin 2/Data/Public/Engine/Assets/Materials/Engine_VertCol_Unlit_Opaque.l