Larian Banner: Baldur's Gate Patch 9
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#649094 06/09/18 05:43 PM
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journeyman
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I've noticed that during combat Sir Lora can in some combat sessions appear at the side of the character he follows, then start his "running away" and this can happen several times during combat. And if there are surfaces, like poison and fire he will run through them, if they are blocking his escape route and if it happens often enough, or if the battle last long enough he can end up dying.

Last edited by Skeptical_Bunny; 08/09/18 12:58 AM.
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stranger
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Can confirm. I also have video evidence. He continued to do this until the main character moved. He would have killed himself had I not gotten a turn in time. This is not the only instance I have experienced, and Peeper does the same thing at times.

https://www.youtube.com/watch?v=CVubhznaza0

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journeyman
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He is also teleported into the arena and he doesn't run away from the fight, or even move when standing in burning oil.

Another thing with him. In multiplayer he is tied to the one that host the game and this force that player to take Pet Pal to be able to communicate with him. You should change it so that it's like with the cat, he bond with the one that approach him first.

I really hate when projects like this are rushed, it only end up annoying players because the project is so full of bugs.

Sir Lora is dead and I can't get him back and I have to load my game, hopefully he didn't die before Beast, if he did and I want to play out the game with him at my side I have to restart my game from the beginning since there's only one savegame in Honormode.

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Thank you for giving him magic armor, it does help when he starts his repeated fleeing.

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Mine Sir Lora had died in act 1 and followed me as a ghost. He's lost recently and I can't find it on Lady Vengeance

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There's another issue with Sir Lora.

It's all fine and well that he move around you when you're standing still, but could you please make it so that he doesn't absorb source puddles when he walk into them?

Joined: Sep 2016
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I've noticed in general, that pet companions have a hard time relocating when you climb vines. There's no animation for this, and their respawning is inconsistent.

Joined: Oct 2015
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journeyman
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Though.. You should really have made a story on the black cat instead of just ending it's story when one exits the fort. (I got the sense there were more to it's story than that with what it does and say when Atusa dies. So far the rewards that Sir Lora have given is pretty lame, they are source skill books that you can make, nothing special about them smirk

With the cat you could have given the one it get attached to special abilities, like pounce (jump on someone and knock them down) and other abilities in addition to the ones the cat have when you summon it. The cat should just follow you as it does up to the point when you leave the fort instead of becoming a summon.


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