EVENT CharacterSetBleeding
VARS
CHARACTER:_Character
LIST<STATUS>:_RemoveList
STATUS:_Result
ON
FetchCharacterApplyStatusData(_Character, BLEEDING)
ACTIONS
Set(_Result,BLEEDING)
ListClear(_RemoveList)
IF "c1"
CharacterHasStatus(_Character, WARM)
THEN
ListAdd(_RemoveList,BLEEDING)
Set(_Result,BLEEDING2)
RETURN(_RemoveList,_Result,null)