(still can't edit OP, which is another bug in itself mebbe?)
And another one. I'm seeing these only because I pan out when talking to NPCs.
When you return from the Hall of Echoes the second time, you're talking to Malady. If you complete your conversation with her, you lose the chance to talk to your companions.
C'mon, this *can't* be desired behavior on the part of the devs, unless for some reason we're expected to always interrupt the NPC we are talking to in favor of talking to party members!
I'm hoping this is at least put in the "bug queue", as it ruins one of the main reason I play RPGs (reading the script!).