I'm working on a mod that adds new skills, but I've been trying to keep them as close to Larian's design philosophy as possible.

But that's made me wonder:

What is Larian's design philosophy? Do you have a list of principles when designing skills for the game? If so, I'd love to hear!

So far this is what I've intuited, and I may not necessarily be accurate:

- Each skill must be unique and accomplish either a purpose no other skill does or accomplish it in a different way
- There must be a proportion of darker or serious skills to the light-hearted and normal, comical or humorously absurd - 1 to 3 roughly
- Skills must have a clear theme so players know exactly how they work in-universe, especially for fantasy nerds like myself: Tornado, for example, is self-explanatory - as is Bone Cage

Any replies or discussion would be awesome.