Even though I replayed bioshock infinite during the summer; I can't remember what i thought of the ending other than not really liking it. Sort of a guy who made a deal with the devil and died sort of thing is what I think i thought. I did like one of the two dlcs - i forget which. The game sort of lost something - when I replayed it this summer - the first time I played it i think i found it more interesting but that was a while ago and another life.
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ME:A I hated the first 5 hours; but then it grew on me and i found it a lot of fun. The story wasn't really a thing in the game - it was more of a fancy shooter with story elements to keep it moving. ME-3 should have been really good but then they forgot about all the choices you made during the game and had a bland ending. I never quite understood it - it was like they ran out of money (or ran into a hard deadline) and couldn't get that extra 2 dollar or week to at least make a marginal attempt at having your earlier decisions branch the end.
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At least in the beginning I think the problem with bioware was corporate (EA) mandated direction. Today the company has probably been sufficiently diluted due to personal changeover that we can only guess.
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Remember EA objective is not good profit but growth - as is the case with most public companies.
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Anyway cdprojek will likely deliver with cyberpunk but those looking for a good party based game it won't help a lot.
It's not the only game where I feel the same way. Another one is Bioshock Infinite, which is itself a controversial choice, especially as some felt it was Levine's attempt to say "this is how Bioshock II should've been done":
As I suspected, though seemingly as a minority opinion, she didn't actually die, as confirmed by Levine himself; though sadly with a "just because she's awesome" explanation rather than some of the rather more elegant theories put forward by players.
Blimey, I am meandering about rather a lot with this. It's obviously that time of day. Weren't we talking about chainmail bikinis or something?