I'll just preface this by saying that I'm really happy for you guys on the commercial and critical success of these games so far. Really great to see games like this on the market (especially console). And even better ti see full, well crafted games with no ridiculous microtransactions and further monitisation so thanks Larian.
But what I'm beating around the Bush for is original sin 3 when it comes and hoping that the armour system in OS2 will not be used again. OS2 is a great game in many ways but I feel the armour system sadly takes away a lot of the fun of combat. Having separate physical and magical armour makes mixed parties a bit of a chore. Some characters feel useless, or like the fight is prolonged. Theres nothing worse than an enemy nearly dead only for it to be your mages turn and he cant finish him off because he still has magic armour on you've hardly dented, or for you to block doorways with fire/poison to funnel the enemy only for them to go ho hum and walk through taking a smidge of magic armour damage (or vice versa if you've got more mages then physical). It makes you not want to use your abilities as you know a lot of the affects wont work on them until their armour has gone. People say it's to balance the CC from the first game but all that's happening now is it's been delayed. Only now its 100% guaranteed to work after shields.
A perfect example of this was fighting the dwarf Mordus I think his name was. We were playing on hard and the fight was just bad. He starts off almost unstoppable. 3 physical wearing his shield down makes our mage useless and he'd never get his magic armour down on his own. He'd been more or less forced into a healer role at this point in the game. Mordus was kicking our butts for most of the fight as we couldn't do anything really apart from try to whittle his physical shield down, we just had to hang on. Then once his shield was down he was a joke. We could just stun lock him forever with trips, arrows etc. All guaranteed. Only he had tons of health on tactician so it took ages to kill him. Just cc and repeat. And that's where we got too as it killed the game for me and my friends. Combat was dull. I'm sure people will say its how you play but you get my point. And I've found a lot of people share this view on the armour system. Which is such a shame as it's an otherwise brilliant game. OS1 was easily my favourite game of the last decade, my friends too but OS2 combat isn't fun.
I only post this as I love the series and want OS3 to be amazing. Perhaps go back to resistances bodybuilding/will power like in OS1. Nerf CC in some other way if people thought it was a problem but as it is now isn't the right solution in my opinion.
This stuff has probably already been raised before but hey ho. Sorry for the complaint guys I actually think you're a great team and should be proud of your work.
Thanks