I'm ok with the armor/magic system (didn't love them but they didn't break the game). What I hated was the near zero impact of stats on ap points; and in general the very limited number of ap points making combat very dry. I think we should be able to either focus on character power (low ap points) or sacrifice power (str/int) for more ap points.
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Also I felt warriors were vastly under-powered. I'm ok with them not doing a huge amount of damage; but they were some what paperish and couldn't really tank well. That (imho) really hurt their usability. In addition mages ability ot use shields which added a huge amount of armor protection seemed to make them somewhat overkill.
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Archers couldn't use shield but did enough damage to make them quite usable (instead of mages being paper damage dealers; archers served that role).
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I'm not the best player - due to lack of patience but i did play the game multiple times on tactical - and the above were my findings. I definitely prefer DOS:1 combat due to greater variety and flexibility in character builds.
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I will note that that I did not experiment with rogue in DOS:2 so I can't comment on them (in DOS:1 I did frequently use one but in DOS:2 i tended to run 2 mages; archer and shield warrior).
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Btw because of the massive over kill (value) of shields in DOS:2 two handed warriors seemed like a no-op (I used one frequently in DOS:1).
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As simplified summary in DOS:2 - shields were overkill - mages shouldn't use them - build flexilibty suffered by the very limited ap points and ability to trade off power for mobility (ap points).